Saganami Island Tactical Simulator (SITS) puts you in command of the ships of the Honorverse. Using a streamlined version of the critically acclaimed Attack Vector: Tactical game engine produces a fast and furious space combat game. Thrill to the long range missile duel, dancing in 3-D vector space with broadsides of laserheads. Or, close in to "kissing distance" and unleash the titanic fury of grasers and lasers! An innovative card draw mechanic incorporates "The Honor Factor" without turning the game engine into a series of speciall cases modifying special cases.
Extensively researched, SITS has new material on the ships and doctrines of the Royal Manticoran Navy and the People's Republic Navy. Building rich tactical depth from easy-to-use Newtonian movement, SITS builds on the novels to give you control of small squadron actions in the Honorverse.
SITS uses two game scales: the tactical game features 7.5 minute turns and 125,000 km hexes, while the system scale uses 25 light second hexes and 1 hour turns. Simple rules allow play to transition smoothly between scales, allowing players to conduct operations starting with dropping out of hyperspace and ending in furiously swirling close actions.
Every warship in the series will be statted out over the course of this product, including additional ships approved by David Weber himself.
Playing time: 1.5 to 4 hours.
Recommended Age: 14 and Up
All SITS 2.0 box games come with a color rulebook now so there is no Deluxe box game any longer.
Posted by Ethan on 13th Feb 2017
SITS takes a little getting used to but the game is incredibly fun. I ordered the white metal miniatures myself and used them rather than the paper minis due to my preference for miniatures but they are not necessary. After the games I have played so far I will be buying the expansion books.
Posted by Lonnie Anderson on 17th Nov 2016
I have owned the game for about a week and a half and have torn through the rules and played 2 small games so far.
It is fairly easy once you get a grip on the rules, but I will say there are a couple of vague parts in the rules that could be tightened up a bit.
The vector movement is fun if a little fiddly. I found that dispensing with the altitude levels greatly speeds up play, as the altitude levels don't really add all that much to the play of the game in my opinion. Using the Vector movement on a single 2D plane actually gives a good feel of the combat set in the honorverse and greatly reduces the time taken to plot and figure out movement.
I would rate the game a 5 except for the few areas of the rules I felt could of been a little clearer, but in general this is a good game and is a must have if you are a Honor Harrington fan.
Posted by Marcus Easterly on 5th Jul 2016
Haven't had time to play yet but, the rules are easy to understand.